sa_hint_detonate: Detonate
sa_hud_empower: Empower
sa_summon_name_format: "{0} (Summon)"

sa_compendium_title: Secondary Attacks
sa_compendium_intro: Attack preset cooldowns are reduced according to the equipped weapon's skill level.
sa_compendium_quickstep_name: Quickstep
sa_compendium_quickstep_description: Quickstep is available while using fist or knife weapons. Press Dodge twice to transition from Quickstep into a regular dodge.
sa_compendium_group_ranged: Ranged Presets
sa_compendium_group_melee: Melee Presets
sa_compendium_group_blood_magic: Blood Magic Presets
sa_compendium_group_summon_quality: Magic Summon Quality
sa_item_tooltip_secondary_attack: Secondary Attack
sa_item_tooltip_summon_quality: Summon Quality

sa_compendium_preset_barrage_name: Barrage
sa_compendium_preset_barrage_description: Fires multiple projectiles across a spread or a laterally spaced formation.
sa_compendium_preset_volley_name: Volley
sa_compendium_preset_volley_description: Launches multiple projectiles in arcs so they land around the aimed point.
sa_compendium_preset_piercing_name: Piercing
sa_compendium_preset_piercing_description: Fires the weapon's full projectile pattern through multiple characters, with damage falling after each hit.
sa_compendium_preset_scatter_name: Scatter
sa_compendium_preset_scatter_description: Fires a projectile that splits into a cone of ricocheting projectiles when it first hits a non-character surface.
sa_compendium_preset_spiral_name: Spiral
sa_compendium_preset_spiral_description: Fires projectiles in a rotating spiral around the aim direction.
sa_compendium_preset_sentinel_name: Sentinel
sa_compendium_preset_sentinel_description: Creates orbiting projectiles that seek nearby enemies and launch themselves at a target.
sa_compendium_preset_meteor_name: Meteor
sa_compendium_preset_meteor_description: Calls down projectiles from above across an area around the aimed point.
sa_compendium_preset_burst_name: Burst
sa_compendium_preset_burst_description: Repeats the weapon's full primary projectile pattern through successive firing animations.
sa_compendium_preset_sticky_detonator_name: Sticky Detonator
sa_compendium_preset_sticky_detonator_description: Throws charges that stick where they hit. Use Block to detonate all active charges.
sa_compendium_preset_overcharged_bomb_name: Overcharged Bomb
sa_compendium_preset_overcharged_bomb_description: Can consume additional bombs to launch a stronger bomb with increased damage and blast radius.

sa_compendium_preset_sneak_ambush_name: Sneak Ambush
sa_compendium_preset_sneak_ambush_description: Builds preparation while sneaking, charging faster with higher Sneak skill. The next valid secondary hit releases smoke that clears nearby enemies' awareness; more preparation increases its radius, how long affected enemies cannot sense you, and the reduction to their backstab cooldown.
sa_compendium_preset_rift_trail_name: Rift Trail
sa_compendium_preset_rift_trail_description: Leaves the sword's swing trail active, repeatedly damaging enemies within the swept path.
sa_compendium_preset_cleaving_thrust_name: Cleaving Thrust
sa_compendium_preset_cleaving_thrust_description: Extends a greatsword thrust into a long cleave that strikes every valid target along its path.
sa_compendium_preset_launch_slam_name: Launch Slam
sa_compendium_preset_launch_slam_description: Launches the secondary-hit target upward, then deals area damage when it lands.
sa_compendium_preset_aftershock_name: Aftershock
sa_compendium_preset_aftershock_description: Follows the initial area slam with weakening shockwaves that advance forward.
sa_compendium_preset_knockback_chain_name: Knockback Chain
sa_compendium_preset_knockback_chain_description: Greatly increases kick knockback. Collisions pass diminishing damage and force through nearby enemies.
sa_compendium_preset_boomerang_name: Boomerang
sa_compendium_preset_boomerang_description: Throws the weapon along a curved return path, hitting multiple targets before returning to the wielder.
sa_compendium_preset_impact_burst_name: Impact Burst
sa_compendium_preset_impact_burst_description: Throws the weapon and releases a damaging, forceful burst around its impact point.
sa_compendium_preset_spear_rain_name: Spear Rain
sa_compendium_preset_spear_rain_description: Calls down additional spears after the thrown spear hits a character, guiding them toward the struck target.
sa_compendium_preset_spinning_sweep_name: Spinning Sweep
sa_compendium_preset_spinning_sweep_description: Sustains a repeating polearm spin until cancelled, the weapon changes, or the next attack cost cannot be paid.
sa_compendium_preset_fracture_line_name: Fracture Line
sa_compendium_preset_fracture_line_description: Opens a crack along the ground that repeatedly damages enemies and destructibles standing over it.
sa_compendium_preset_harvest_sweep_name: Harvest Sweep
sa_compendium_preset_harvest_sweep_description: Sustains a repeating scythe sweep that harvests nearby crops and pickables.

sa_compendium_preset_summon_empower_name: Summon Empower
sa_compendium_preset_summon_empower_description: Temporarily increases matching nearby summons' non-crouching movement, acceleration, and turning speeds and accelerates their attack animations and AI attack cadence.
sa_compendium_preset_shield_convert_name: Shield Convert
sa_compendium_preset_shield_convert_description: Removes active shields from the wielder and nearby non-hostile targets, restoring health from their remaining shield strength.

sa_compendium_preset_count_by_quality_name: Count by Quality
sa_compendium_preset_count_by_quality_description: Weapon quality increases the maximum number of simultaneous summons while summon level stays fixed.
sa_compendium_preset_level_by_quality_name: Level by Quality
sa_compendium_preset_level_by_quality_description: Weapon quality increases summon level while the maximum number of simultaneous summons stays fixed.
