# Changelog

## v1.2.1

### Added
- Full Support for distant water LODs.
- Distant ocean surface now follows the tide level, eliminating visible height mismatches between nearby and distant water.

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## v1.2.0

### Added
- Automatic synchronization of configuration values between servers and clients.
- Configurable tide settings:
  - Tide amplitude
  - Base sea level
  - Tide speed multiplier
- Configuration can now be changed in-game using Configuration Manager or by editing the config file.

### Changed
- Server configuration is now authoritative in multiplayer.

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## v1.1.0

### Added
- Support for dynamic shoreline vegetation during tides.
- Water lilies now dynamically follow the tide level.
- Cattails now better match the water level during both high and low tides.

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## v1.0.3

### Changed
- General compatibility improvements.
- Internal cleanup and code improvements.

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## v1.0.2

### Changed
- Updated mod structure and documentation.
- New README.

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## v1.0.1

### Fixed
- Fixed multiplayer-related conditions.

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## v1.0.0

### Added
- Initial release.
- Dynamic tidal system with realistic semi-diurnal tides.
- Configurable tide cycle.
- Water level changes affect gameplay and exploration.
- Multiplayer support.