## 1.0.2
- Added multiplayer network synchronization of beacons using ZRoutedRpc so players can see each others' waypoints and hear beeps.
- Added configuration option to globally enable or disable the mod.
- Added configuration options to toggle visibility of other players' HUD messages and visual multicolor beams (beams default to false).
- Appended the player's character name to HUD waypoint text (e.g. `Waypoint (Name)`) for both local and peer beacons.
- Ensured peer beacons always play proximity audio beeps directly on their respective player characters using their custom configured pitch.
- Fixed cleanup hooks to clear peer waypoints and visual objects when other players disconnect.

## 1.0.1
- Fixed a bug where the beacon would get cleared when other players in multiplayer disconnected, died, or went out of range.
- Moved world cleanup hook to ZNet.OnDestroy to prevent active beacons from clearing on local player death.
- Guarded waypoint auto-disable so that teleporting or being dead does not prematurely clear nearby beacons.
- Added visual beam auto-recreation to recover if the beam GameObject is destroyed during teleportation or scene load.

## 1.0.0
- Initial release.
