# Example ItemConfig.yml
# Do not forget to turn the YAML file on in the settings.

# Predefined groups:
# all, ore, metal, food, potions, woods, trophy, boss trophy, valuable, seed, crop, stackable.
# pants, chest, helmet, cape, armor.
# axes, clubs, knives, pickaxes, polearms, spears, swords, bows, crossbows, weapon, arrows, bolts, ammo.
# round shield, tower shield, shield.
# special (fishing rod and megingjord), tool, equipment.

# Things you can change: amount, weight, weight factor, stack, stack factor, pickup, floating, teleportable, loss.
# Things you can configure per world level: amount, pickup, teleportable, loss.

# Note: If you are using mods that create custom items / prefabs, you might need to add and configure them
#       explicitly by creating your own groups for those. Predefined groups only contain Valheim's original
#       items. 

# Define your own groups here and assign items via display name (or the internal ID) to your groups.
# Hint: If you want to find the internal ID of an item, you can look it up in the wiki.
# https://valheim.fandom.com
# For custom items, please refer to the documentation of the mod that adds them.
#
# groups:
#   My Group:
#      - Display Name
#      - InternalID

# Examples:
groups:
  Huge Wood Gain:
    - Wood
    - Fine Wood
    - Core Wood
    - Ancient Bark

# This will increase the default stack size for all items in this group by 50% (multiplied by 1.5).
Huge Wood Stacks:
  stack factor: 1.5

# This will increase wood gained by 10%, until you reach the first world level.
wood:
  amount:
    0: 1.1
    1: default
    
# This will make dragon eggs teleportable.
dragon egg:
  teleportable: yes
  
# This will make silver ore lighter and increase the stack size.
silver ore:
  weight: 10
  stack: 50
  
# This will make you keep your food in the inventory, if you happen to die.
food:
  loss: no
  
# This will stop your character from picking up Ooze automatically.
ooze:
  pickup: no
  
# This will make metal float in water and teleportable.
metal:
  floating: yes
  teleportable: yes